We've got a lot of exciting news and features packed into this Progress Report. On top of the normal emulator development, Dolphin's infrastructure has seen a massive overhaul. While most of the work has gone into optimizing our backend and hardware to meet new demands, s may notice some upgrades to facing features like the Dolphin Wiki and FifoCI.
Some focus on the infrastructure doesn't mean there was a slowdown in progress for the actual emulator, though! A bevy of new contributors to the project mixed with the efforts …
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We at the blog love to demonstrate new, cutting edge features and documenting them for current and future s of the emulator. Wii USB device emulation is one of those things that lacks data and testing in Dolphin. It requires real hardware just to try it out and only a select few people are crazy enough to work on anything involving the Wii IOS HLE. The first time E-ticket Service Launch was added to Dolphin, it managed to break connecting Wiimotes; that's just how touchy that …
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Software licensing has been a way to control not only the quality of products for game consoles, but also limit what developers could do. From the Nintendo Entertainment System onward, Nintendo has used a variety of lockout chips and DRM in order to make sure all of the products on their consoles had the Nintendo Seal of Approval. Their efforts kept quality much higher than in the previous era of gaming, but did not completely stomp out all unlicensed products and games. For the GameCube, Wii, and many other …
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