

It's been a very hectic two months. Dolphin's development builds here if you haven't already.
But with loss, some new has …
It's been a very hectic two months. Dolphin's development builds here if you haven't already.
But with loss, some new has …
You can continue the discussion in the forum thread of this article.
Since the Dolphin 5.0 release, Dolphin has had opt-in usage statistics reporting to help us determine what hardware and builds s are using. Recently, this feature was also added to Dolphin Android, letting us see that around 10% of our s on development builds are using the Android version of Dolphin. Obviously, Dolphin on Android isn't going to be a perfect experience for quite some time, but in the meantime we will continue to add features and try to make the Android experience as clean as possible, even if the …
You can continue the discussion in the forum thread of this article.
Software licensing has been a way to control not only the quality of products for game consoles, but also limit what developers could do. From the Nintendo Entertainment System onward, Nintendo has used a variety of lockout chips and DRM in order to make sure all of the products on their consoles had the Nintendo Seal of Approval. Their efforts kept quality much higher than in the previous era of gaming, but did not completely stomp out all unlicensed products and games. For the GameCube, Wii, and many other …
You can continue the discussion in the forum thread of this article.